Feb 01, 2008, 05:23 AM // 05:23
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#21
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
You could get run literally anywhere.
Have a 8 man guild group do Urgoz. Then have people leave and go to town and advertise "instant run to the end of Urgoz Warden, HoM statue and end chest - 15k for invite" while coordinating with people who are still in the mission.
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Feb 01, 2008, 05:34 AM // 05:34
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#22
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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/notsigned
It would be way too easy to abuse. You could easy tell a guild member what was needed and s/he could change their skill bar to fit the situation for the remainder of the mission. Also, if people waited to join a group, they wouldn't have to do much of the mission but they would get the same credit that everyone that stuck through the entire mission got. I think adding a henchman would be best.
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Feb 01, 2008, 05:43 AM // 05:43
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#23
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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You guys taking the bad from the situation, For example, if you invite someone, he will not be able to complete, get drops and stuffs, thats for your solution HawkofStorms
Yuhe You may aswell allow speciefic invites, not yet sure how it will work.
Just stop with "it would be" and creat something againts it. I hate such attitude.
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Feb 01, 2008, 11:44 AM // 11:44
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#24
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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While I like the basic idea, I think it's too easy to 'exploit' if there is any reward involved.
And why would someone join when there is no reward at all?
The best option I can think of is the option where someone can load a hero with the current set of skills into the team, same profession as the person that left. Could still be abused with some coördination though.
So final solution would either be to load a hero with fixed skillbar (like hench, but fully geared/runed) or leave the current situation, even while this could turn out bad.
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Feb 01, 2008, 01:09 PM // 13:09
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#25
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Kinda abusable...emphasis on the abusable part...
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Feb 01, 2008, 02:43 PM // 14:43
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#26
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by mystical nessAL
You guys taking the bad from the situation, For example, if you invite someone, he will not be able to complete, get drops and stuffs, thats for your solution HawkofStorms
Yuhe You may aswell allow speciefic invites, not yet sure how it will work.
Just stop with "it would be" and creat something againts it. I hate such attitude.
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We have to look at both the positive and the negative in all the ideas. That's why this is a discussion forum. For instance, why would someone join the team at all if they get no reward for helping complete the misison? Not finding anyone to join would make this idea sort of redundant.
What do you mean by 'allow specific invites?' I'm not quite sure I understand the second part of what you posted. Could you please explain it?
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Feb 01, 2008, 04:24 PM // 16:24
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#27
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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I don't care for the idea, but,
If all you are wanting to do is complete the mission with a full team, then the invited person can only be one that has already completed the mission.
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Feb 01, 2008, 04:36 PM // 16:36
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#28
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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You probably didn't get it because it's a thread about part of the game you don't play. PvE isn't that hard to understand, as one can do it on autopilot, which is why you should just stfu and not post if you are going to be a scrub about it.
"lolol, i are going to post in a PvE/PvP thread even tho i don't play that style to add +1 to my post count. that or i are too retarded to have reading comprehension!11"
@OP: I would suggest using your spidey sense to determine before you enter a mission who is liable to leave midway through. The leavers are always the kids that are in a hurry, or demand you do it their way and when they screw up, they go "gtg" and leave. Coding a feature like this, this late in the game probably isn't going to happen when currently the trend in PvE is to H/H anyway. Especially with most the work being put into GW2.
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Feb 01, 2008, 05:28 PM // 17:28
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#29
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Perkunas
I don't care for the idea, but,
If all you are wanting to do is complete the mission with a full team, then the invited person can only be one that has already completed the mission.
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That would also do.
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Feb 01, 2008, 06:38 PM // 18:38
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#30
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Originally Posted by MithranArkanere
Quote:
Originally Posted by Perkunas
I don't care for the idea, but,
If all you are wanting to do is complete the mission with a full team, then the invited person can only be one that has already completed the mission.
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That would also do.
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Still abusable.
Say you have a very efficient team to get to Duncan, but that team lacks the power to get him down.
One member gets 'd/c', and another is invited back with the right build to get duncan down.
This could speed up the process so much that it's worth to swap members and share the loot.
Remember, the person that got 'd/c' would still be able to finish on a second run.
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Feb 01, 2008, 06:46 PM // 18:46
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#31
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Krytan Explorer
Join Date: Oct 2007
Location: calgary, alberta, canada
Guild: The Crimson Knighthood [CRIM]
Profession: W/
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Quote:
Originally Posted by tehshadowninjar
Oh, I see now. Well, PvE sucks, PvP > PvE..... so that's why I didn't understand ya o_o
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wow... how irritating..
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Feb 01, 2008, 06:50 PM // 18:50
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#32
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Mo/E
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Quote:
Originally Posted by mystical nessAL
Just stop with "it would be" and creat something againts it. I hate such attitude.
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QFTMFT
I HATE PEOPLE WHO DO THAT!
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Feb 01, 2008, 06:56 PM // 18:56
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#33
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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And if the skill bar where fixed?
For example:
- Warrior leaves.
- Party sends invitation.
Message appears:
- You have been requested to aid (Party leader) in his mission, using the following skills:
[Build box]
Do you accept the request?
- Do not have the mission done done:
"You cannot accept this request, you haven't made this mission before."
- If the warrior do not have one of those skills, he must acquire it fast or he won't be able to join. A red message would appear on screen, and green lines would appear in the chat log with the skills you are missing:
"You cannot replace the lost player. You cannot equip lost player's build"
Chat
You need to acquire <Skill 1> to be able to replace the lost player.
You need to acquire <Skill 2> to be able to replace the lost player.
You need to acquire <Skill 3> to be able to replace the lost player.
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Feb 01, 2008, 10:08 PM // 22:08
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#34
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by pamelf
We have to look at both the positive and the negative in all the ideas. That's why this is a discussion forum. For instance, why would someone join the team at all if they get no reward for helping complete the misison? Not finding anyone to join would make this idea sort of redundant.
What do you mean by 'allow specific invites?' I'm not quite sure I understand the second part of what you posted. Could you please explain it?
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Agreed.
If the new player doesn't get drops, then why would he join?
Forums are designed so people can find the flaws in the logic of an idea and to help improve the quality of the suggestion as a whole. To the OP, just admit that your idea, while interesting, has a lot of logical flaws in it and is open to abuse (rather then calling me a "terrible human being" for using logic).
Edit: Mithran has some excellent, productive points. However, there is still more to a player then his build. Are you going to require the replacement player to have the same items stats? The same AL (which should be max, but you never know)? The same runes? Why is the cutoff just at skills, don't those other things matter too?
It can get to the point where the number of players who could replace the leaver is so small, that it won't even be a functional feature.
Last edited by HawkofStorms; Feb 01, 2008 at 10:12 PM // 22:12..
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Feb 01, 2008, 10:23 PM // 22:23
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#35
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Banned
Join Date: Jun 2007
Location: defiinitely noyb
Profession: Mo/
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There's nothing wrong with that idea (in theory). But put that into effect and you'll have 100% abuse added to that. It'd also be too much trouble for ANET sitting down and trying to counter every exploit before implementing the idea. They're also busy enough as it is working on GW2.
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Feb 01, 2008, 10:33 PM // 22:33
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#36
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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/signed
I hate leavers, but I think it should only apply to missions. But I do fear that it would be abused, like say a group goes into a Tyrian mission for bonus AND mission, one person just needs the bonus, gets it, and leaves? But I still sign it.
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Feb 02, 2008, 12:58 AM // 00:58
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#37
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by mystical nessAL
Just stop with "it would be" and creat something againts it. I hate such attitude.
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So, we can't give reasons as to why this is a bad idea? You think our opinions about suggestions should always be like "OMFG! THIS IS A GREAT IDEA! WHY WASN'T IT HERE FROM THE BEGINNING?!?!?"
Honestly, some ideas have bad points about them, if no one points them out, then what is this forum even useful for?
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Feb 02, 2008, 07:42 AM // 07:42
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#38
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by Kanyatta
So, we can't give reasons as to why this is a bad idea? You think our opinions about suggestions should always be like "OMFG! THIS IS A GREAT IDEA! WHY WASN'T IT HERE FROM THE BEGINNING?!?!?"
Honestly, some ideas have bad points about them, if no one points them out, then what is this forum even useful for?
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No...I'm saying, if you find something is shit about something, dont /not signed right away, find something to counter that, dont reject it too fast.
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Feb 02, 2008, 02:35 PM // 14:35
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#40
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by quickmonty
On the other hand, don't just sign something. Look for the negatives first.
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And try to fix it.
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